Of Memories Past

Mission complete

The aftermath of the fight against the Wraith King saw the party regrouping and aiding the Baroness get her town back on track. The party managed to help about 770 townsfolk back to their town and found another 430 still alive and in hiding in the town itself. Over the next month or so another 500 – 600 people will return. Of the people turned into undead only 526 survived the transformation back. Overall the town lost close to 2000 people, the Baroness also lost her arcane advisor, steward and her betrothed. While sadden at the deaths of so many the Baroness and the people of Luzern were extremely grateful to the party for freeing them from the taint of the Wraith King and the Gate.
In recognition of their achievements they were each awarded a Medallion of Luzern and an annual stipend of 250 silver nobles in way of thanks.

Towards the end of Amtar the party received new orders to make haste to the village of Kingsholm to investigate the rumoured sightings of Dragon-men. The party left on Unday of the 4th Week of Amtar for Kingsholm.
Once on the road the initial couple of days were uneventful though they did meet a travelling Mithedhel named Drongul and were ambushed by 2 outer planar creatures. What these were doing accosting the party remains a mystery though neither posed too much of a problem for Tordek, Olaf or Grimm.
They are still at least 3 days away from Kingsholm and whatever mystery lies in wait for them there …..

Eerie Skeletons

The town of Luzern was eerily quiet as the party approached, though people appeared to be in the fields their movements were jerky and they did not look up as the party rode.
Upon closer inspection the truth was revealed, they were skeletons, what has happened to the townsfolk.
Moving into the town itself the scenes became even more bizarre as the skeletal towns people went about their daily routines in the eerie silence that is death. The party decided to enter the church of Baylon and upon doing so engaged 2 wights in a fierce battle. The church had been desecrated but they found a number of clues along with items that pointed to them trying to find the Baroness.
Moving into the centre of town they entered the central keep. Using a combination of magic and common sense they managed to find the Baroness and get her along with 15 surviving families out of the town before nightfall.

The night proved frolicsome as a pack of worgs attacked the encampment causing 2 party members to collapse and wounding 2 others. After 8 rounds of fighting the worgs were dispatched and the party left to heal and bandage their wounds. In the morning the weather was still cold with a light snow falling and the party decided to head back into town to deal with the evil that was making its home there.
Accompanied by the Baroness the party entered the town, recovered the magical tome and moved to the Keep. Brushing aside the skeletal guards the party descended into the catacombs beneath the keep to face the Wraith King. After an intense battle the wraith was defeated and in doing so the gate was destroyed and the town freed of its affliction.

The cost in people now needs to be assessed and the Baroness needs help in bringing her surviving people back,.

Journey begins

The journey begins – the party under the guidance of Lady Guinevere has set out for the town of Luzern on the Blemieu river. Supplies have stopped coming down the road for the last 2 weeks, which could not have happened at a worse time. Now that the battle of the Ridge is over the Duchy’s General Staff have dispatched the 1st Platoon/1st Company/3rd Battalion Kingsridge Regiment (aka our intrepid characters) to investigate.

The dead of winter is not the most favourable time to set out but an order is an order and the party set out for Luzern (Midas 2nd week of Amtar). Half way through the day the temperature dropped and the snow began, by evening the weather was getting worse and finding the way-lodge was a welcome sight.

After seeing to their horses the party went inside to be met with Gruntrum the fur trader and his 2 sons. After befriending him and sharing meat and drink the evening devolved into an impromptu party.
On the morning (after the PCs woke) the weather had set in and they decided to rest the horses and themselves. Next morning (Collek 2nd week Amtar) the party set out and after an hour’s travel met a wild man ……


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